5/17/2023 0 Comments Music box notes for memory![]() ![]() And the complete tracklist is great, even if there are some fairly significant omissions from Kingdom Hearts III (the two games were apparently in development at the same time). That’s on top of all of the songs you need to synthesise to get the full tracklist. Perhaps more annoying is that to get the most out of the Track Selection mode, you do have to play through every song and stage in World Tour to play them. Don’t go in expecting much, but I will say there’s a little bit more breadcrumbing for the future of the series, which left me curious and maybe even a bit excited. Kairi’s involvement has always felt like an afterthought, but the series’ inability to be consistent with its female cast is grating. ![]() I had tempered my expectations towards launch, especially as Tetsuya Nomura confirmed in an interview with Famitsu that Kairi’s addition to the game was a late inclusion, but getting nothing until the last hour of the game felt like a slap in the face. The story part of the game feels tacked on, especially considering that for many - myself included - this could have been Kairi’s chance to shine. During the music stages, you can pick up items (like potions and experience boosts), synthesis materials that you can use to create more items, collectable profile cards, or even unlockable songs. You can also adjust the difficulty of each song to Beginner, Standard, or Proud mode. Every world has one or two songs to play on it, and every song has three missions which, if achieved, grant you stars that allow you to progress further on the map and reach the end. This mode sets many of the series’ worlds and key battles on a Gummi Ship-style map. World Tour is where you start off spending most of your time. Throughout the game’s “story mode,” called World Tour, you unlock short vignettes that are a thread-bare retelling of the series with Kairi’s narration. Melody of Memory is one big recap of the entire series told by Kairi as she reflects on the events of the Dark Seeker Saga. And that’s exactly what Kingdom Hearts Melody of Memory wants us to do. After all, the music is probably the best and most consistent part of the series, so it’s only right to celebrate this musical legacy by hearing and interacting with the songs in a new way. Kingdom Hearts has always been a natural and deserving pick. Nothing else invokes memories like music, and ever since Theatrhythm Final Fantasy was released, many of us have clamoured for more video game music rhythm games. It’s almost impossible for me to distance the first piano note of “Aerith’s Theme” from the visual of the Holy Materia hitting the ground and clinking in Final Fantasy VII, nor can I hear “Chrono Cross -Scars of Time-” without seeing the opening words of Chrono Cross while the pages of that old, musty book on the desk open out. We all know just how powerful a good video game soundtrack can be. ![]()
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